/*
 * Copyright (c) 2016.
 * Modified by Neurophobic Animal on 25/05/2016.
 */

package cm.aptoide.pt.view.custom;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Color;
import android.graphics.Typeface;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.RoundRectShape;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.view.ViewParent;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.AlphaAnimation;
import android.view.animation.Animation;
import android.view.animation.DecelerateInterpolator;
import android.widget.FrameLayout;
import android.widget.TabWidget;
import android.widget.TextView;

/**
 * A simple text label view that can be applied as a "badge" to any given {@link View}. This class
 * is intended to be
 * instantiated at runtime rather than included in XML layouts.
 *
 * @author Jeff Gilfelt
 */
public class BadgeView extends TextView {

  public static final int POSITION_TOP_LEFT = 1;
  public static final int POSITION_TOP_RIGHT = 2;
  public static final int POSITION_BOTTOM_LEFT = 3;
  public static final int POSITION_BOTTOM_RIGHT = 4;
  public static final int POSITION_CENTER = 5;

  private static final int DEFAULT_MARGIN_DIP = 5;
  private static final int DEFAULT_LR_PADDING_DIP = 5;
  private static final int DEFAULT_CORNER_RADIUS_DIP = 8;
  private static final int DEFAULT_POSITION = POSITION_TOP_RIGHT;
  //	private static final int DEFAULT_BADGE_COLOR = Color.parseColor("#CCFF0000"); //Color.RED;
  //	private static final int DEFAULT_TEXT_COLOR = Color.WHITE;
  private static final int DEFAULT_BADGE_COLOR = Color.WHITE;
  private static final int DEFAULT_TEXT_COLOR = Color.parseColor("#CCFF0000"); //Color.RED;

  private Animation fadeIn;
  private Animation fadeOut;

  private Context context;
  private View target;

  private int badgePosition;
  private int badgeMarginH;
  private int badgeMarginV;
  private int badgeColor;

  private boolean isShown;

  private ShapeDrawable badgeBg;

  private int targetTabIndex;

  public BadgeView(Context context) {
    this(context, (AttributeSet) null, android.R.attr.textViewStyle);
  }

  public BadgeView(Context context, AttributeSet attrs, int defStyle) {
    this(context, attrs, defStyle, null, 0);
  }

  public BadgeView(Context context, AttributeSet attrs, int defStyle, View target, int tabIndex) {
    super(context, attrs, defStyle);
    init(context, target, tabIndex);
  }

  public BadgeView(Context context, AttributeSet attrs) {
    this(context, attrs, android.R.attr.textViewStyle);
  }

  /**
   * Constructor -
   * <p>
   * create a new BadgeView instance attached to a target {@link View}.
   *
   * @param context context for this view.
   * @param target the View to attach the badge to.
   */
  public BadgeView(Context context, View target) {
    this(context, null, android.R.attr.textViewStyle, target, 0);
  }

  /**
   * Constructor -
   * <p>
   * create a new BadgeView instance attached to a target {@link TabWidget} tab at a given index.
   *
   * @param context context for this view.
   * @param target the TabWidget to attach the badge to.
   * @param index the position of the tab within the target.
   */
  public BadgeView(Context context, TabWidget target, int index) {
    this(context, null, android.R.attr.textViewStyle, target, index);
  }

  private void init(Context context, View target, int tabIndex) {

    this.context = context;
    this.target = target;
    this.targetTabIndex = tabIndex;

    // apply defaults
    badgePosition = DEFAULT_POSITION;
    badgeMarginH = dipToPixels(DEFAULT_MARGIN_DIP);
    badgeMarginV = badgeMarginH / 2; //vertical margin was overwritting tab text
    badgeColor = DEFAULT_BADGE_COLOR;

    setTypeface(Typeface.DEFAULT_BOLD);
    int paddingPixels = dipToPixels(DEFAULT_LR_PADDING_DIP);
    setPadding(paddingPixels, 0, paddingPixels, 0);
    setTextColor(DEFAULT_TEXT_COLOR);

    fadeIn = new AlphaAnimation(0, 1);
    fadeIn.setInterpolator(new DecelerateInterpolator());
    fadeIn.setDuration(200);

    fadeOut = new AlphaAnimation(1, 0);
    fadeOut.setInterpolator(new AccelerateInterpolator());
    fadeOut.setDuration(200);

    isShown = false;

    if (this.target != null) {
      applyTo(this.target);
    } else {
      show();
    }
  }

  private int dipToPixels(int dip) {
    Resources r = getResources();
    float px = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dip, r.getDisplayMetrics());
    return (int) px;
  }

  private void applyTo(View target) {

    LayoutParams lp = target.getLayoutParams();
    ViewParent parent = target.getParent();
    FrameLayout container = new FrameLayout(context);

    if (target instanceof TabWidget) {

      // set target to the relevant tab child container
      target = ((TabWidget) target).getChildTabViewAt(targetTabIndex);
      this.target = target;

      ((ViewGroup) target).addView(container,
          new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));

      this.setVisibility(View.GONE);
      container.addView(this);
    } else {

      // TODO verify that parent is indeed a ViewGroup
      ViewGroup group = (ViewGroup) parent;
      int index = group.indexOfChild(target);

      group.removeView(target);
      group.addView(container, index, lp);

      container.addView(target);

      this.setVisibility(View.GONE);
      container.addView(this);

      group.invalidate();
    }
  }

  /**
   * Make the badge visible in the UI.
   */
  public void show() {
    show(false, null);
  }

  private void show(boolean animate, Animation anim) {
    if (getBackground() == null) {
      if (badgeBg == null) {
        badgeBg = getDefaultBackground();
      }
      setBackgroundDrawable(badgeBg);
    }
    applyLayoutParams();

    if (animate) {
      this.startAnimation(anim);
    }
    this.setVisibility(View.VISIBLE);
    isShown = true;
  }

  private ShapeDrawable getDefaultBackground() {

    int r = dipToPixels(DEFAULT_CORNER_RADIUS_DIP);
    float[] outerR = new float[] { r, r, r, r, r, r, r, r };

    RoundRectShape rr = new RoundRectShape(outerR, null, null);
    ShapeDrawable drawable = new ShapeDrawable(rr);
    drawable.getPaint()
        .setColor(badgeColor);

    return drawable;
  }

  private void applyLayoutParams() {

    FrameLayout.LayoutParams lp =
        new FrameLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);

    switch (badgePosition) {
      case POSITION_TOP_LEFT:
        lp.gravity = Gravity.LEFT | Gravity.TOP;
        lp.setMargins(badgeMarginH, badgeMarginV, 0, 0);
        break;
      case POSITION_TOP_RIGHT:
        lp.gravity = Gravity.RIGHT | Gravity.TOP;
        lp.setMargins(0, badgeMarginV, badgeMarginH, 0);
        break;
      case POSITION_BOTTOM_LEFT:
        lp.gravity = Gravity.LEFT | Gravity.BOTTOM;
        lp.setMargins(badgeMarginH, 0, 0, badgeMarginV);
        break;
      case POSITION_BOTTOM_RIGHT:
        lp.gravity = Gravity.RIGHT | Gravity.BOTTOM;
        lp.setMargins(0, 0, badgeMarginH, badgeMarginV);
        break;
      case POSITION_CENTER:
        lp.gravity = Gravity.CENTER;
        lp.setMargins(0, 0, 0, 0);
        break;
      default:
        break;
    }

    setLayoutParams(lp);
  }

  /**
   * Make the badge visible in the UI.
   *
   * @param animate flag to apply the default fade-in animation.
   */
  public void show(boolean animate) {
    show(animate, fadeIn);
  }

  /**
   * Make the badge visible in the UI.
   *
   * @param anim Animation to apply to the view when made visible.
   */
  public void show(Animation anim) {
    show(true, anim);
  }

  /**
   * Make the badge non-visible in the UI.
   */
  public void hide() {
    hide(false, null);
  }

  private void hide(boolean animate, Animation anim) {
    this.setVisibility(View.GONE);
    if (animate) {
      this.startAnimation(anim);
    }
    isShown = false;
  }

  /**
   * Make the badge non-visible in the UI.
   *
   * @param animate flag to apply the default fade-out animation.
   */
  public void hide(boolean animate) {
    hide(animate, fadeOut);
  }

  /**
   * Make the badge non-visible in the UI.
   *
   * @param anim Animation to apply to the view when made non-visible.
   */
  public void hide(Animation anim) {
    hide(true, anim);
  }

  /**
   * Toggle the badge visibility in the UI.
   */
  public void toggle() {
    toggle(false, null, null);
  }

  private void toggle(boolean animate, Animation animIn, Animation animOut) {
    if (isShown) {
      hide(animate && (animOut != null), animOut);
    } else {
      show(animate && (animIn != null), animIn);
    }
  }

  /**
   * Toggle the badge visibility in the UI.
   *
   * @param animate flag to apply the default fade-in/out animation.
   */
  public void toggle(boolean animate) {
    toggle(animate, fadeIn, fadeOut);
  }

  /**
   * Toggle the badge visibility in the UI.
   *
   * @param animIn Animation to apply to the view when made visible.
   * @param animOut Animation to apply to the view when made non-visible.
   */
  public void toggle(Animation animIn, Animation animOut) {
    toggle(true, animIn, animOut);
  }

  /**
   * Decrement the numeric badge label. If the current badge label cannot be converted to an
   * integer
   * value, its label
   * will be set to "0".
   *
   * @param offset the decrement offset.
   */
  public int decrement(int offset) {
    return increment(-offset);
  }

  /**
   * Increment the numeric badge label. If the current badge label cannot be converted to an
   * integer
   * value, its label
   * will be set to "0".
   *
   * @param offset the increment offset.
   */
  public int increment(int offset) {
    CharSequence txt = getText();
    int i;
    if (txt != null) {
      try {
        i = Integer.parseInt(txt.toString());
      } catch (NumberFormatException e) {
        i = 0;
      }
    } else {
      i = 0;
    }
    i = i + offset;
    setText(String.valueOf(i));
    return i;
  }

  /**
   * Returns the target View this badge has been attached to.
   */
  public View getTarget() {
    return target;
  }

  /**
   * Is this badge currently visible in the UI?
   */
  @Override public boolean isShown() {
    return isShown;
  }

  /**
   * Returns the positioning of this badge.
   * <p>
   * one of POSITION_TOP_LEFT, POSITION_TOP_RIGHT, POSITION_BOTTOM_LEFT, POSITION_BOTTOM_RIGHT,
   * POSTION_CENTER.
   */
  public int getBadgePosition() {
    return badgePosition;
  }

  /**
   * Set the positioning of this badge.
   *
   * @param layoutPosition one of POSITION_TOP_LEFT, POSITION_TOP_RIGHT, POSITION_BOTTOM_LEFT,
   * POSITION_BOTTOM_RIGHT,
   * POSTION_CENTER.
   */
  public void setBadgePosition(int layoutPosition) {
    this.badgePosition = layoutPosition;
  }

  /**
   * Returns the horizontal margin from the target View that is applied to this badge.
   */
  public int getHorizontalBadgeMargin() {
    return badgeMarginH;
  }

  /**
   * Returns the vertical margin from the target View that is applied to this badge.
   */
  public int getVerticalBadgeMargin() {
    return badgeMarginV;
  }

  /**
   * Set the horizontal/vertical margin from the target View that is applied to this badge.
   *
   * @param badgeMargin the margin in pixels.
   */
  public void setBadgeMargin(int badgeMargin) {
    this.badgeMarginH = badgeMargin;
    this.badgeMarginV = badgeMargin;
  }

  /**
   * Set the horizontal/vertical margin from the target View that is applied to this badge.
   *
   * @param horizontal margin in pixels.
   * @param vertical margin in pixels.
   */
  public void setBadgeMargin(int horizontal, int vertical) {
    this.badgeMarginH = horizontal;
    this.badgeMarginV = vertical;
  }

  /**
   * Returns the color value of the badge background.
   */
  public int getBadgeBackgroundColor() {
    return badgeColor;
  }

  /**
   * Set the color value of the badge background.
   *
   * @param badgeColor the badge background color.
   */
  public void setBadgeBackgroundColor(int badgeColor) {
    this.badgeColor = badgeColor;
    badgeBg = getDefaultBackground();
  }
}
